Switch 
と書いて、その後に { } をつけて、
{ } の中にいくつかのシーンを書きます。
Switch を使ったアニメの実例を見ましょう。
以下の例では、Switch の後の { } の中で 
Sphere(球)、Box(直方体)、Cone(円すい)が 
記述されており、交互に1個づつ選択表示されます。
#VRML V2.0 utf8
Switch {
  whichChoice -1
  choice [
    DEF Shape1 Group {
     children Shape {
      appearance Appearance {
       material Material {
        diffuseColor 1 1 0
       }
      }
      geometry Sphere { }
     }
    },
    DEF Shape2 Group {
     children [
     Transform {
      rotation 1 1 1 1
     children Shape {
      appearance Appearance {
       material Material {
        diffuseColor 1 0 0
       }
      }
      geometry Box { }
     }
     }
    ]
    },
    DEF Shape3 Group {
     children [
     Transform {
     rotation 1 1 1 1
     children Shape {
      appearance Appearance {
       material Material {
        diffuseColor 1 0 1
       }
      }
      geometry Cone { }
     }
    }
   ]
   },
  ]
}
DEF Timer1 TimeSensor {
  cycleInterval 2.0
  loop TRUE
  startTime 1.0
  stopTime 0.0
}
DEF Sw1 Switch {
  choice [
    USE Shape1,
    USE Shape2,
    USE Shape3,
  ]
}
DEF Sc1 Script {
  eventIn SFTime cycleTime
  eventOut SFInt32 whichChoice
  url "javascript:
    function initialize() {
      whichChoice = 0;
    }
    function cycleTime( value, time ) {
      if ( whichChoice == 2 ) whichChoice = 0;
      else ++whichChoice;
    }"
}
ROUTE Timer1.cycleTime_changed TO Sc1.set_cycleTime
ROUTE Sc1.whichChoice_changed TO Sw1.set_whichChoice
 |