Plushie Manual

Introduction

Plushie is an interactive design system that allows nonprofessional users to design their own original plush toys.
The user interactively designs a 3D model by sketching and the system automatically generates the corresponding 2D cloth pattern.
The user can sew the pattern to obtain an original plush toy.
we recommend you take a look at the video clip before proceeding.
[1. Camera Control] [2. 3D Modeling] [3. 2D Pattern]

Step 1: Camera Control


1) Right-button drag changes the camera position.
2) Look at the model from several different angles.
3) Right-button drag immediately after a right-button click scales the object.


Step 2: 3D Modeling


1) Create an Object:
Draw a closed stroke on the blank canvas by the left-button dragging.
(Leave a litte space between the start and end point of the stroke.)

2) Adding a Part:
1:Draw a closed stroke within the object by left-button dragging.
2:The stroke is painted on the object's surface as a closed red line.
3:Rotate the model to bring the red stroke to its sideview.
4:Draw a stroke specifying the shape of the extrusion.
(Leave a litte space between the red line on the surface and the stroke.)

3) Adding a Flat Part (easy):
If you draw a stroke the shape of the extrusion on existing seam line, you can easilly cleate a flat part.

4) Insertion of a dart line:
Draw a stroke within the object by left-button dragging.

7) Deletion of a dart line:
Tracing the target seam line by left-button dragging while holding down the Alt key.


Step 3: 2D Pattern


(a) This is a 3D model panel.
(b) Choose [Rendering]->[connector] on the 2D pattern panel.
(c) Coose [Rendering]->[piece number] on the 2D pattern panel.
If you choose [Option]->[rendering piece number] on the 3D model panel, the system shows piece numbers on the 3D model.


Copyright (C) 2007
Yuki Mori and Takeo Igarashi